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The indie game market is a fast-growing, innovation-driven segment of the games industry, characterized by smaller teams, lower production costs, and rapid development cycles.
Its key strength lies in creative freedom and niche targeting, allowing studios to reach highly engaged audiences without the need for blockbuster budgets. Digital distribution platforms like Steam enable global reach with relatively low barriers to entry, while strong margins and long-tail sales create opportunities for sustainable, compounding revenue.
For developers and investors alike, the indie space offers a high-upside, scalable model where success is driven by smart design, efficient production, and portfolio strategy rather than sheer budget size.
Growing market
While AAA struggles under its own scale, indie studios continue to grow in market presence. These smaller, agile teams can pivot quickly, making lean game development the way forward.
The indie games market is a high-growth segment, expanding at double-digit rates and expected to double in size by 2030, though increasing competition makes strong positioning and execution critical.
Focusing on the defense/strategy niche (e.g. tower defense, tactical strategy) is a smart move for an indie developer because it combines strong player demand with relatively low production risk.
First, these games are systems-driven rather than content heavy. Instead of needing large amounts of art or story, a small team can deliver a deep experience through mechanics, balance, and replayability.
Second, the genre naturally supports high replayability and long play sessions, which translates into better reviews and longer sales tails on platforms like Steam.
Third, defense/strategy players are a loyal and clearly defined audience, making it easier to market your game compared to more saturated genres.
Finally, these games fit perfectly into a portfolio strategy, allowing mechanics and AI systems to be reused across multiple titles reducing development time and cost per game while maintaining innovation.
Overall, the genre offers a rare combination of low production cost, high depth, and scalable development, making it particularly well-suited for indie studios aiming for sustainable growth.
Competition
The main competition comes from three groups:
Established hits. A handful of older, very successful games continue to dominate player attention. They are the "household names" that any new game must compete against for visibility.
Major studios. Large game companies occasionally release strategy titles. They benefit from big marketing budgets and established fan bases, much like a major studio releasing a new film. It is imperative to keep their schedules in mind.
Other indie studios. The most direct competition comes from small teams that have recently found success with creative twists on the genre. Some of these have grown from just two or three people to profitable studios almost overnight, proving that low-cost, high-upside success is achievable.
Overall, no single company controls the market. Success depends less on outspending competitors and more on creating a distinct, high-quality experience that captures player interest.
Screen art for the store front of our next title
Distribution
Unlike physical products, indie games are sold digitally through online storefronts. This means we can sell to players in nearly any country without the cost of shipping, warehousing, or retail partnerships. Once a game is built, the marginal cost of selling one more copy is effectively zero.
We use a multi-platform strategy to maximize reach:
PC storefronts like Steam serve as our primary sales channel, giving us instant access to over 130 million monthly users worldwide. Steam handles payment processing, currency conversion, and download delivery in exchange for a 30% revenue share.
We are also mindful of key international markets, particularly China, which represents one of the largest and fastest-growing player bases (700 mil). We evaluate local publishing partners and platform requirements to ensure our games can be made available there when appropriate.
If a title achieves strong initial success on PC, we pursue porting to consoles such as Nintendo Switch, PlayStation, and Xbox. This approach allows us to defer the additional development cost until after a game has proven its commercial potential, reducing upfront risk while preserving the opportunity for expanded revenue later.
We launch our games at minimum in 9 different languages. This model gives us the flexibility to launch with low overhead, scale globally from day one, and selectively invest in additional platforms only for titles that have already demonstrated market traction.
Our Focus
At Couch Potato Studios, we aim to become a household name within the defense strategy genre. We don’t chase trends. Instead, we study our audience and use data and feedback to refine the right formula, only scaling an IP once it has proven traction.
We don’t just build fast, we build well. Keeping what works and discarding what doesn’t. That way it’s not a matter of -if- we find our audience, but -when-.
An in game shot of one of the heroes
TAX SHELTER
45%
Investments in this company benefit from a 45% personal income tax reduction. Read more…
A remaining amount of €289,920 is available for the Tax Shelter benefit.